To be honest I hope that potions in the actual game are very rare and valuable. For divinity and a-rpg like titan quest I can see the concept of spamming potions - but for a TBS role playing game I would like for potions to be a bit less common (there was an rpg i played recently but the name slips from my thought where potions were in fact quite infrequent - though you make a few with effort - sadly I did not so grand in that game). Anyways I'm sure this is something they will work on - regen rate in/out of combat potions; brewing and stuff.
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To be honest I would like to see a unique mechanic for mana because of the previous 'mana' implementation boild down to spamming potions or resting till 'full' before the big fight and I dream there is a system out there that works totally different and much better. Since they draw energy from the source perhaps there could be a link there and the effect of draining too much from the source could be different then yes and no - some sort of fatigue or exhaustion - maybe you collapse if you draw too heavily or something like that or others notice your drain on the source and something nasty happens like a jack-o-latern pops out. Would need to understand better the lore of the source.
Last edited by meme; 26/04/13 06:02 PM.