Context-sensitive mouse pointerThis one is from adventures, mostly. Divinity 1 didn't have this and sometimes it wasn't clear at all what a click did. With Original Sin being highly interactive, a context-sensitive mouse pointer would make a lot of sense and provide "tactile" UI feedback.
- Moving
![[Linked Image]](http://bootstrike.com/Ultima7bg/images/shot10.gif)
Click anywhere & hold: arrow pointing in the direction you are walking; larger arrow if you are running (Ultima VII apparently had three speeds and used RMB for moving, LMB for world interaction) - NPC interaction
- hover over NPC: mouth --> talk (default)
- sword --> attack
- Item interaction
- hand --> click = activate (default)
- gripping hand --> click & hold = move (like in Adobe Reader, feels very natural)
- eye or magnifying glass --> inspect object (default for unmovable objects that can be inspected)