Context-sensitive mouse pointer

This one is from adventures, mostly. Divinity 1 didn't have this and sometimes it wasn't clear at all what a click did. With Original Sin being highly interactive, a context-sensitive mouse pointer would make a lot of sense and provide "tactile" UI feedback.

  • Moving
    [Linked Image]
    Click anywhere & hold: arrow pointing in the direction you are walking; larger arrow if you are running (Ultima VII apparently had three speeds and used RMB for moving, LMB for world interaction)
  • NPC interaction
    • hover over NPC: mouth --> talk (default)
    • sword --> attack
  • Item interaction
    • hand --> click = activate (default)
    • gripping hand --> click & hold = move (like in Adobe Reader, feels very natural)
    • eye or magnifying glass --> inspect object (default for unmovable objects that can be inspected)