I am in hope (esp given the last update with Lar_q standing in the rain) that mobs will be reactive to changing condition - which I think is far more interesting than 'schedules' esp if you are able to manipulate the environment smile

(I suspect I am getting repetitive because I probably already said the above). Having said that as someone else already noted I remember Gothic 1 having schedules as well as a few other games but I think schedules are less interesting than reactiveness. In fact one of my *giant* dislike with Skyrim is that cities were not reactive to players actions (you didn't see the atmosphere or resident of cities changing based on characters 'reputation'). Other than games with fix transition (DKS for example) I'm not too sure I remember any games that show attitude changing based on player reputation or historical activity.