SittingHaven't actually seen this, but characters and NPCs who can walk, run, fight and sleep in beds surely can sit on chairs and benches, right? With a highly interactive world and day/night cycles, it would seem a bit strange if all they could do was stand around ...
![[Linked Image]](http://img96.imageshack.us/img96/4969/sergornfileswordpressco.jpg)
Ultima VII had it.

I think characters in the game would sit automatically when they moved over a space that had a chair or the like on it.
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Skills- It could be interesting to "merge" two summons into a single one, more powerful, with differents effects. (..)
Like item combinations, but with summons. Combining elements, essentially. Sounds interesting!
- About the evolution of skills :
- It'd be cool if their visuals could evolve (let's say every 2 levels) to reflect the gain in power.
Yep -- like the "Rain" spell in the D:OS presentation videos was like a real tempest. Could start out with smaller versions, like a tiny rain cloud, evolving into bigger versions.
Fights
- The ground influence the cost of AP (Ex: Moving on sand, mud or snow should slow you, which lead to an increased cost of AP).
Yes, this was one point mentioned in the
12 ways to improve turnbased combat thread. Lots of possibilities there. And yes, there needs to be good visual feedback as to action point cost for various actions and circumstances.