Please NO grid overlay in D:OS, at least not forced (no, no , never). I hate all these immersion breaking on-screen visuals in many turn-based games. You should never have the feeling to play on some kind of "chess field". I always support good gameplay, but that is a complete no-go. I would mean that you have to sacrifice a lot of creativity in level design and visuals (and therefore immerison) and I cannot support that.


@Fanest
XCOM:EU was quite good but the cover mechanics were just broken. This was a huge letdown for me I had to admit (though I love the game).

@Arhu
I appreciate improvements and complex thoughts on turn-based gameplay but I don't like these academic apporach. IMO there is no "golden way" to make the perfect turn-based game (as there is no way to make the perfect CRPG). There is only one BIG goal in game development: the game should be fun. A too systemic and theoretical approach could really hurt other important parts of the game and the capability of the devs to fit all their design choices together in a way which is still fun in the end. I would rather vote for a coherent gameplay with flaws in turn-based mechanics than a soulless kind of chess game with some fantasy visuals.
That being said I have indeed some doubts/fear that the turn-based combat in D:OS will be not that well balanced as it should be and that there will be design mistakes in the actual combat system. BUT I don't think that an even more complex view is the right way to focus on the most important points here.


WOOS