I always find it amusing when some people state their opinions as facts. Instead of "I like/don't like" something, or "I want/don't want" something, often it's "this is wrong" or "unacceptable".
Everything written on the Internet is an opinion. That's a fact.

@Arhu
I appreciate improvements and complex thoughts on turn-based gameplay but I don't like these academic apporach. IMO there is no "golden way" to make the perfect turn-based game (as there is no way to make the perfect CRPG).
Of course there is no golden way. It was not the intention of my original post to provide a golden way. But there is a plethora of possible different gameplay elements that
could make up a good game -- or not. The author of that article tried to compare different, in his opinion fun, games with turn based combat, and described singular features that he thought made turnbased combat fun. Talking about those helps to get an idea about what's possible from a gameplay perspective. If it's too complex, you can simplify it. If it serves no purpose in the game from one perspective or another, depending on what you want to do, you can scratch it. If it's unclear to the player, provide feedback of some sort.
The author even mentioned that if a game did have all those features, it would probably be too complex.