The tone of the article is rather negative. Fair enough; not everyone in the world will like Dragon Commander. Can't be helped.
But I'd just like to say - to give one example - that the story line of Ophelia can end in many different ways and in some of them she can become a living human woman, yes. She is indeed clad in red cloth from the waist down, though her long hair still keeps her presentation relatively modest. The idea behind this, is really not 'Boobs! Wooo!' Going against the wishes and concerns of her own kin she has become human and her body is new to her: it is something she is discovering, which is reflected in the dialogue.
It irks me - in this case because of a somewhat offhand comment - when all of this is simplified as cheap and tacky. I've put a lot, a lot of effort in these dialogs to make sure these characters feel like people, like individuals. This is not reflected in the article at all, but I sincerely hope that once people get their hands on the actual game they'll quickly realise we're shooting for an audience more mature than the 14 year old wanting a peek at an issue of Playboy. It does a lot of discredit to the work of many people at Larian to present it with that wording. I promise that's true.
Anyway, just thought I'd clarify.
P.S. And about the player-is-male-by-default issue. This is a result of the inevitable changes and challenges that befall development. Yes, in the beginning you could be male or female and marry a male or female: your choice. First we made the story lines of the princesses with the idea we could make a male version out of them, but it turned out that wouldn't really work out that well and that we'd need new story lines entirely for the princes. Because of time restraints that failed to materialise. That's really too bad, but there is really nothing more to it.