Originally Posted by Arhu
[quote=redstar427]
The author even mentioned that if a game did have all those features, it would probably be too complex.


Yeah, but the author also mentioned (in another article) that he doesn't like BG combat style. But personally, I LOVE BG combat style, in my opinion it's one of the best combat experiences ever in a CRPG.

In my opinion the author mingles P&P rulesets and CPRG rulesets which is always a fatal idea. CRPG shouldn't be like P&P games and they can't be.

Turn-based combat in CRPGs is in itself already the closest system to any board game or P&P game which is already a decision towards systems instead of immersion. I like that in some games (like in D:OS) but it shouldn't be driven to the extreme. That's the reason why I don't like a grid on the floor for example. A grid puts systems above immersion. That's not what I want to see in a CPRG tbh.... wink


WOOS