Yes i agree gird should be optional.
Another thing i would point out is that environment must be made useful in combat -i dont want Kings Bounty or similar games approach where there is just a battlefield and basically u just walk from left to right use spells different attacks and thats it.
I want that every battle has different ways to approach that every enemy has at least two attacks (one ranged/magic one melee) so that they will be able to use environment effectively as well. Why there always has to be skeleton archer and skeleton swordsmen when there could be just one skeleton warrior who could use environment and make the best AI can with weapons available. Why not use rocks and trees as cover and make it possible to fire from cover. Why not make special talent to recognize enemies ahead and lure them into the trap instead of just always bumping in each other and then stand face to face and throw at them all u can.
I would really like to see that DOS goes in more tactical way instead of "powerful magic and bigger sword", what seems to be the case now.
Another thing i want is that magic should be costly but still very useful, thats why i dont like what Swen and David were doing in these presentations - spamming magic i mean sure it looks cool but it gets soo boring after some time. Using mana potions, rageneration potions all the time completely brakes all tactic approaches in battle - makes them irrelevant because magic is so powerful. I cant remember single encounter that they didnt use at least some magic .... so this says enough.
Sry for all grammar mistakes - im not native english speaker but i hope i made my opinion clear.
Last edited by Fanest; 29/04/13 02:38 PM.