You're right. There were many answers there. I've never seen those before. So it appears meshes can be imported and exported. They didn't say anything about animations being able to be imported/exported. They said you can zoom in and out with the camera in Original Sin but didn't say if the editor would allow panning, or rotating. They did say it wouldn't be available in the original game though.
Thanks for the heads up. I'd still like to hear if they have plans for allowing importing of custom animations and if we'll be able to modify the camera in the editor. Man I'm just getting more excited now that most of this is already confirmed to be in the editor!!!
Thanks again for the link!