No, because most of that is too stupid.
Instead, there could be sort of suggestions that offer to players.
Ie. Based on what he/she currently is equipped or have in inventory, the level up tip/info window can show that assign point to these stats will help you say:
1. gain better damage output for your weapon/spell
2. be able to wear new armor/use new weapon
3. faster to unlock next set of skills
4. inform about new passive skills that already available but not assigned.

And let player to decide.
Also, for those who wish not to think too much, a "defenssive<->offenssive" slider that guess what to do could be nice.