I am guessing this probably won't happen, either because of unpopularity or because it just goes against the design they had in mind, but I would like to see a time limit per character's turn so you can't just spend forever thinking about your next move. Something like a timer that ticks down so long as the active character is standing still and is not already currently performing an action like moving or attacking.
One of the features about a lot of turn-based systems that always bugs me is how "relaxed" a fight can feel when you have all the time in the world to plan your next move(s). It starts to feel too little like glorious battle and more like a casual chess match. Now maybe that's what many would prefer in this sort of game, but I like the idea of having to mix tactical planning with "thinking on your feet" and an active-time component would really help with that.
Not getting my hopes up, though. (But, I wonder if it would be possible with modding...)
Last edited by Arkham; 30/04/13 06:55 AM.