Fanest, what he meant was that there was a mode in Bayonetta that was purely for fun and required no skill. He was suggesting a similar mode for D:OS, for people that just want to explore and enjoy the story. He wasn't suggesting turning D:OS into a difficult action game.
If that's what he meant, then it's a terrible idea that should be ignored. From what I have heard, the story in this game is
mostly what you make yourself. It doesn't seem like the main characters have a backstory with twists and turns and secrets. You can kill everyone and still finish the main quest by following journal entries and such.
This game is not supposed to have an easy mode to enjoy a linear story, because it's a freeform sandbox without a rigid, highly scripted and carefully crafted narrative.
Feel free to correct me if I'm wrong, Macbeth.
