Originally Posted by Indira Weresheep
I just wanted to post this here, as I think Jan's reply on henchmen, or rather designing henchmen, is not very well known outside KS (few even go the info there):
"Okay, let's clear up some confusion! If you pledge to back a henchman you will get to design a character and yes, he or she will have a unique background and dialogue. The difference between them and companions is simply that the story line of companions will be very deep and diverse - like Dragon Commander. There will be a limited number of them because they require very very much work. We can't possible do that for every henchman. But that is where the difference ends. You'll make the guy or girl you like; design their look; their abilities; their build; their background; what they have to say. They will feel like individuals, not puppets, it's just that they won't have separate quests." Apr. 25, 2013

Lordcrash, Tech, I and several others also discussed the necessity of making henchmen more unique when the companions got into D:OS now. Perhaps a few of another race, even a monster or two, more of a motley crew, as it were, as opposed to a number of humans with a pool of interchangeable personalities scripted-in.



This, a few of the henchmen need to be something other than a humie.