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veteran
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veteran
Joined: Jan 2009
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Fanest, what he meant was that there was a mode in Bayonetta that was purely for fun and required no skill. He was suggesting a similar mode for D:OS, for people that just want to explore and enjoy the story. He wasn't suggesting turning D:OS into a difficult action game. If that's what he meant, then it's a terrible idea that should be ignored. From what I have heard, the story in this game is mostly what you make yourself. It doesn't seem like the main characters have a backstory with twists and turns and secrets. You can kill everyone and still finish the main quest by following journal entries and such. This game is not supposed to have an easy mode to enjoy a linear story, because it's a freeform sandbox without a rigid, highly scripted and carefully crafted narrative. Feel free to correct me if I'm wrong, Macbeth. 
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journeyman
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journeyman
Joined: Apr 2013
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Fanest, what he meant was that there was a mode in Bayonetta that was purely for fun and required no skill. He was suggesting a similar mode for D:OS, for people that just want to explore and enjoy the story. He wasn't suggesting turning D:OS into a difficult action game. Still though i wish they will divert resources to some other more important element of the game, cuz imo doing such a mode is a waste of time=money=resources.
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apprentice
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apprentice
Joined: Apr 2013
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Arkham - I think they did mention putting in a time limit for turns in multiplayer, that the host can set up (including setting no time limit). Oh! Well that's good to hear. But I hope they also provide the time-limited turn option for single player as well. Just the option to of course -- don't want either preference foisted on anyone who doesn't care for it.
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stranger
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stranger
Joined: Apr 2013
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... Dragon Age origins difficulty, where even on normal you have a tough time unless you think logical and tacticly.... Apperantly we both played a diffrent Dragon Age Orgins. That is very possible and also very likely. It's widely known that Dragon Age was designed for PC. The difficulty and mechanics VASTLY changed from PC to Console. The Medium difficulty of DA on PC was the Hard difficulty on console. The Hard difficulty on PC was non existent on the console version. So playing on console was the equivalent of playing it on Easy on the PC. Not to mention the console version removed friendly fire. Whereas lopping a huge fireball of destruction at your enemies on PC would wipe out your entire party on PC. So party placement was a lot more important on PC as well.
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enthusiast
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enthusiast
Joined: Apr 2013
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... Dragon Age origins difficulty, where even on normal you have a tough time unless you think logical and tacticly.... Apperantly we both played a diffrent Dragon Age Orgins. That is very possible and also very likely. It's widely known that Dragon Age was designed for PC. The difficulty and mechanics VASTLY changed from PC to Console. The Medium difficulty of DA on PC was the Hard difficulty on console. The Hard difficulty on PC was non existent on the console version. So playing on console was the equivalent of playing it on Easy on the PC. Not to mention the console version removed friendly fire. Whereas lopping a huge fireball of destruction at your enemies on PC would wipe out your entire party on PC. So party placement was a lot more important on PC as well. It also greatly matters if you finished it before or after they rebalanced certain abilities. For example gore (I think) didn't scale with levels for NPCs, so the dogs you used to encounter at lvl 5 (in the keep early on) or so had like the max level in Gore possible, making them seriously hard (though not impossible)...but once they fixed that they became piss easy. Similar examples can be made for Crushing Prison and a few other spells/abilities that I don't remember now. The funny thing about this is that most boss battles were comparatively easy compared to NPCs using any of the overpowered abilities (also assuming you weren't "exploiting" the OP-ness of some of these yourself, of course)
* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.
It is a full moon night and ... bèèè! ... the Weresheep are out...
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member
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member
Joined: Apr 2013
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Haha yeah, there are bosses that are really easy to take down.. But take one certain enemy mage and some meleeguys and they will wreck you sometimes. Still love that game, got everything including the ultimate edition.... Reminds me of how games were before graphics and shiny non-usefull tools became the focus and people made games with story and fun gameplay... But thats also why im here, supporting divinity  (Words you dont hear often from a 19 year old guy nowadays ... It usually goes more like "i slept with your mother" or the famous "you are gay". Im actually really embarrassed about the ways that some game design goes nowadays... Sometimes its such obvious when they simply are going 100% for money and profit.. And the games reflect that by trying to attact the biggest audience... And no offense or anything.. But everyone knows the majority of any audience for 80% of games/movies/tvshows etc.etc. Nowadays is simply.. Morons  ) Luckily we have people like Larian to keep up the standard. Why are indie games becoming so popular lately? Because they acually hold more quality then most AAA releases.. And that is sad :D) Just ignore the slight rant.. Got carried away :p
 Butler at WoOS - Weresheeps unite!
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member
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member
Joined: Apr 2013
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... Dragon Age origins difficulty, where even on normal you have a tough time unless you think logical and tacticly.... Apperantly we both played a diffrent Dragon Age Orgins. That is very possible and also very likely. It's widely known that Dragon Age was designed for PC. The difficulty and mechanics VASTLY changed from PC to Console. The Medium difficulty of DA on PC was the Hard difficulty on console. The Hard difficulty on PC was non existent on the console version. So playing on console was the equivalent of playing it on Easy on the PC. Not to mention the console version removed friendly fire. Whereas lopping a huge fireball of destruction at your enemies on PC would wipe out your entire party on PC. So party placement was a lot more important on PC as well. Well I only play on pc and found the game pretty damn easy on normal mode.
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member
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member
Joined: Apr 2013
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H Luckily we have people like Larian to keep up the standard. Why are indie games becoming so popular lately? Because they acually hold more quality then most AAA releases.. And that is sad :D)
true story bro!
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journeyman
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journeyman
Joined: Apr 2013
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Well I only play on pc and found the game pretty damn easy on normal mode. I have to agree with this; however I'll admit that it took me quite a while to get the hang of the tactics system. Once you've cracked it, though, the game becomes quite easy. There are a few ridiculously overpowered spells (e.g. Cone of Cold and Mana Clash) that basically amount to an 'I win' button. I still quite like the fact that you could basically set up mini-AI routines for your companions; I just wish the system had been a bit more flexible and expansive, e.g. allowing you to set up conditional tactics. But either way it's pretty different to the turn-based system in D:OS, so it's hard to compare them directly.
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journeyman
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journeyman
Joined: Apr 2013
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I don't really want to defend my lousy idea, but fact is fact. Initially Ninja Gaiden did not have easy mode, it was patched in "due to popular demand." I was just saying if Larian can sell more games with this mode addon/patch post release, I'm totally okay with it.
People tent to be in a high position and taunt newbies, say things like "you don't deserve to play this game" or "go play [insert easier game title], don't waste your time." or "this game needs skillz dude, which you obviously lacking." Those are not constructive ways to get more people to play D:OS.
Game mechanism is there to promote play style. If there is no timer and with difficult choices, like XCOM, obviously dev want you to think and plan carefully. If there is a timer or realtime action, like D3 or Torchlight, you need to do everything on the fly or kite monster away for easier fight. Player will adapt to certain rules and fine easier way out, but fundamentally, if new TB player think this game is "too hard" to complete, they will spend time on next game and just let this pass. Worst case would be they tell their friend to not buy it.( Difficulty curve is essential part in game dev.)
Like I just heard the other day in GameStop a dude specifically said he want a on-rail shooter, combat to combat with out too much exploring or unlock/character development. Which is exactly the opposite spectrum from where I'm in, I want exploring and good story for character development. There are people like that, and I assume there will be people who would be interested in trying D:OS if it has a "easier" mode, so they can buy it and get done with it during weekend. More sales == more fund for Larian for future games, that's why I don't against doing this.
Last edited by PenguinTD; 01/05/13 12:44 AM.
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journeyman
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journeyman
Joined: Apr 2013
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well PenguinTD Larian followed that way for some time in the past with publishers who always try to please the masses and it didnt work all that good for them so imo this is the one chance they have to do smt different something unique smt challenging and fun.
Now imo Larian wont go in extremes like Age of Decadence, who are now at least considering to do smt about game difficulty, but still look at new XCOM EU on normal is challenging and u die alot if u dont think and u have to reload sometimes if u want to get out clean otherwise your mistakes just pile up until its not possible to end the game. Some prb said that this kind of game wont reach to new generations that it wont sell but it did and not only that it brought many oldtimers back to PC.
Im pretty sure that there will be difficulty levels for DOS imo like the ones in D&D games where on easy u dont do friendly fire and u get only 3/4 of damage and so on.
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member
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member
Joined: Apr 2013
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Well I only play on pc and found the game pretty damn easy on normal mode. I have to agree with this; however I'll admit that it took me quite a while to get the hang of the tactics system. Once you've cracked it, though, the game becomes quite easy. There are a few ridiculously overpowered spells (e.g. Cone of Cold and Mana Clash) that basically amount to an 'I win' button. I still quite like the fact that you could basically set up mini-AI routines for your companions; I just wish the system had been a bit more flexible and expansive, e.g. allowing you to set up conditional tactics. But either way it's pretty different to the turn-based system in D:OS, so it's hard to compare them directly. ^This. Once you got it, and that was early on, during the background stuff, there were rarely any bigger issues. Certainly, it helps if you have played heaps of CRPGs before too. 
I got Comment 33,333 at the legendary Larian KS for D:OS
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member
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member
Joined: Apr 2013
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The only pretty difficult part of DA:O (more then 4 or so tries)was the Leliana's Song final battle, but then, once you understood how the dragon worked and so, it was pretty doable.
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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