... Dragon Age origins difficulty, where even on normal you have a tough time unless you think logical and tacticly....
Apperantly we both played a diffrent Dragon Age Orgins.
That is very possible and also very likely. It's widely known that Dragon Age was designed for PC. The difficulty and mechanics VASTLY changed from PC to Console. The Medium difficulty of DA on PC was the Hard difficulty on console. The Hard difficulty on PC was non existent on the console version. So playing on console was the equivalent of playing it on Easy on the PC. Not to mention the console version removed friendly fire. Whereas lopping a huge fireball of destruction at your enemies on PC would wipe out your entire party on PC. So party placement was a lot more important on PC as well.
It also greatly matters if you finished it before or after they rebalanced certain abilities. For example gore (I think) didn't scale with levels for NPCs, so the dogs you used to encounter at lvl 5 (in the keep early on) or so had like the max level in Gore possible, making them seriously hard (though not impossible)...but once they fixed that they became piss easy. Similar examples can be made for Crushing Prison and a few other spells/abilities that I don't remember now.
The funny thing about this is that most boss battles were comparatively easy compared to NPCs using any of the overpowered abilities (also assuming you weren't "exploiting" the OP-ness of some of these yourself, of course)