I don't really want to defend my lousy idea, but fact is fact.
Initially Ninja Gaiden did not have easy mode, it was patched in "due to popular demand."
I was just saying if Larian can sell more games with this mode addon/patch post release, I'm totally okay with it.
People tent to be in a high position and taunt newbies, say things like "you don't deserve to play this game" or "go play [insert easier game title], don't waste your time." or "this game needs skillz dude, which you obviously lacking." Those are not constructive ways to get more people to play D:OS.
Game mechanism is there to promote play style. If there is no timer and with difficult choices, like XCOM, obviously dev want you to think and plan carefully. If there is a timer or realtime action, like D3 or Torchlight, you need to do everything on the fly or kite monster away for easier fight. Player will adapt to certain rules and fine easier way out, but fundamentally, if new TB player think this game is "too hard" to complete, they will spend time on next game and just let this pass. Worst case would be they tell their friend to not buy it.( Difficulty curve is essential part in game dev.)
Like I just heard the other day in GameStop a dude specifically said he want a on-rail shooter, combat to combat with out too much exploring or unlock/character development. Which is exactly the opposite spectrum from where I'm in, I want exploring and good story for character development. There are people like that, and I assume there will be people who would be interested in trying D:OS if it has a "easier" mode, so they can buy it and get done with it during weekend. More sales == more fund for Larian for future games, that's why I don't against doing this.
Last edited by PenguinTD; 01/05/13 12:44 AM.