Originally Posted by Stabbey
One level makes a big difference, and you can wander everywhere with nothing to stop you from entering an area too high a level for you.

Then my preferred solution is to have the ability to tell when you're entering an area that's too difficult. Like an NPC tell you that these-and-these monsters have been sighted there-and-there, and these guys really gave Gunnar a run for his money. You can then go to Gunnar and see that well, he's level 16 so maybe this area is too much for me right now. Or you can hire a henchman who knows the lands around and can warn you that we're now entering an area we might not be able to handle.

Quote

Your logic makes no sense. Why would henchmen complain about you running away from a fight instead of sending them in to get killed.

They're not complaining about that, of course. They're complaining about your inability to avoid the situation in the first place. You really wouldn't have a problem with a friend who almost gets you run over by a car every day?