Magic- About the special attacks, if they're implemented : A short combination of keys (arrow keys for instance) have to be entered to activate it (On the model of a QTE), within a limit of time.
It doesn't particularly enhance the tactical part, I just think it adds a "rewarding" aspect to the process of casting a powerful spell, along with an extra difficulty.
- I've thought of 2 types of magics, nothing new but I've tried to put a name on preexisting spells, to gather them into a single school :
- Matter magic : Gather everything revolving around the idea of matter and everything which influence it, such as weight/gravity (Spells which weigh down or lighten something/someone, slowing an enemy or making him move faster; gravity-modifying spell, which would attract enemies/friends/projectiles alike to a given point), levitation (which make the target impervious to environmental effects), psychokinesis, teleportation.
- Optical magic : Illusions, lighting modifications (making himself invisible, globs of light, veil of darkness), perception of the world (unveiling magically-hidden objects/traps/enemies, seeing through the walls).
I've not mentioned Necromancy cause it's already envisaged IIRC.
If not, well you can add it to the list.
- Another way of learning skills could be to figure them out, through the monsters, by watching them.
Apart from the accelerated learning of normal skills, in conjunction with the regular process, we could learn special attacks otherwise unlearnable.
- The possibility to merge himself with an element (with a new visual appearance).
For example, if I conflate myself with the element of Fire, I momentarily gain a higher resistance to fire, my fire skills gains additional effects (or I have a new set of skills related to fire ?), I cannot be frozen and leave a trail of fire behind me.
However, I'm much more vulnerable to water spells, which inflict me more damages and blind me because of the fog which result from its contact.
Environment- It's probably already considered, but using water on lava/ice on water should create a platform to walk on, for a few seconds.
If it's connected to a bank, it stands still. If it's not, it's carried away by the flux of the lava/water.
- How far can the environment be modified ? It'd be cool if we could dig a trench, connect it to a stream, thus deviating it and flooding an entire village .
Interesting perspective...
FightsI have to shamelessly advertise for Arhu's "
12 ways to improved turnbased RPG combat", because I guess it'll have more visibility here and because its first 2 pages are interesting. I hope it'll be read.