Originally Posted by Indira Weresheep
It feels a bit funny reading this 2 week old thread. Firstly, there are a few posters complaining about the $ 1M stretch goal - often because they really would like to see it realized. Secondly, a few posters assumed that day/night and weather cycles were already in game when put up the $ 1M stretch goal at their KS. But they never were in, and David said that they will only be in if they are done right with some gameplay cycles integrated with them.


I remember being quite disappointed when the stretch goals were announced. Firstly because I though the targets were unrealistically high, secondly because the most interesting ones (to me) were furthest away, and thirdly, as you said, I'd assumed that things that were fundamental to an UltimaVII-inspired game such as companions and day/night cycle were not already in it.

This coincided with the slow crawl of the second half of the campaign (until the last few days claphands ), so I lost interest briefly. Reading just how deeply Larian planned to go into these features made it obvious that they were going to be far more than just changing the lighting or giving a henchman a backstory.

I'm so glad that all the stretch goals made it - I don't know how I'd have been able to play it knowing what could have been...

Originally Posted by Indira Weresheep

It's gonna be awesome! smile

Hooray! I've just got my Divinity Anthology and read through the Developer's Journal - how did I ever doubt you, Swen?