On monster variety: Couldn't agree more! It's pretty easy to script in, and the benefits RPG-wise and challenge-wise are great. Extensive play testing can get the balance of such encounter variations right.

In accordance with that, I'd love to see your suggestion for a varied zombie-skeleton effect as well: Why not have a small percentage turn into fierce skeletons on fire, dealing fire damage and everything too. smile


I got Comment 33,333 at the legendary Larian KS for D:OS