Originally Posted by Stabbey
The most powerful skills can be limited by things that don't require a QTE.

Action points, mana cost, channeling time (more than one turn needed to prepare before a spell can be cast, cooldown time (number of turns needed before a spell can be cast again).


Powerful spells will require more than on turn, Swen mentioned this during one of the playthrough sessions (afraid I don't remember which one though)


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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