Yep, would be cool if text-input for quests would at least be possible with the editor.
This is a bit of meta gaming: the Thalion games (Amberstar, Ambermoon, Albion) often had Riddle Mouths to block the player's passage -- only upon entering the correct answer to a small riddle would the Riddle Mouth slide away. In this case the
player had to think, not the
character. I found it a cool feature.
Another example from these games: some old inscriptions in the game were made of
runes, like those in the Hobbit. The riddle mouths also spoke with runes, IIRC. The player could translate them to normal letters, which sometimes provided useful information, and at one time even had to input a translated keyword somewhere.
Neverwinter Nights on the other hand didn't have this, it was purely character-based, like classic adventures. If you had to say a password, you were offered a list of options, and only if some specific flag was set was the right answer available to the player.