Personally, in PnP D&D, I love wild mages and wild magic, so for RPG reasons, more unpredictable and fun magic would be great. Problem is, there are so many people who want character abilities and spells that are standardized and fully predictable, not necessarily because they are min-maxing, but because they are used to streamlined CRPGs post year 2000. I'd love to see magical fumbles, fizzles and calamities. And D:OS with its coop play and friendly fire is a match made in heaven for this. Unfortunately, I suspect we are in the minority here.
