Yep, a rest function would be very handy. And wouldn't it be cool if resting was individual pc based? Then you get to awaken your buddy if needs be, or you can go on a break-n-enter raid at night, while Mr Sleepyhead drowses through the dark hours.
You do realize that it's not workable in co-operative play for one player run around while the other one is sleeping.
In multiplayer, does each player control one Companion?
Most likely. That's the way it works with henchmen.
Yes, that's most likely the case, but it leads to an interesting wrinkle as I mentioned, if your chosen companion doesn't get along with you, but with the other character.
Will you actually be able to swap party members in combat?
Unlikely. I think that example was more if you were about to enter the Skeleton Cave of Doom and had an archer henchmen, you might want to swap out with one who was better with crushing damage, or if you started exploring an area with a lot of fire elementals, you could swap a fire specialized mage for water.
That makes sense.
5) Can we find the Message in a Bottle and use the Kickstarter potion once each time we start a new game, or only once?
Wouldn't it have to be available each new game? Otherwise it would suck if someone got 10 minutes into the game and decided to start over with different character builds.
That also makes sense, I guess I was a bit confused by some of the language which (if I remember right) said that after drinking the KS potion, each time the game starts up after that there's an special effect.
without enough Int, how can you know that it’s time to run from a fight?
If you can see the level of opponents at or below your level with the base intelligence, then you know any opponent who's level you can not see is a higher level.
Oh, is THAT how it works? If your base Intelligence is only good to see enemies about your current level, then that's fine. I thought it worked so that your base Intelligence was only good to see enemies up to about level 2, and you'd need more points in Int to see level 3+ enemies.