@Dexyd: Because the system implemented in DD and D2 means that you're scaling it TWICE!

In all Divinity game thus far, every level need more experience than the last...basically for example lv1-lv2 need 100, lv2-lv3 need 200, lv3-lv4 need 300, etc...if you kill a rat and get 5 exp per kill, at lv1 that account to 5% of exp needed to level,then at, say, lv100, which need 10000 exp to progress, the percentage is now at .05%...much less, so it's already scaled there...the old Divinity system also applies scaling with exp gain based on enemy level AND exp needed to go to new level, which is just...crazy.

There's also the fact that exp scaling as implemented interact BADLY with fixed quest exp...just go read all the walkthroughs...ALL of them will recommend that you kill monsters then do the quest, because it will result in you getting better exp...that compound with the fact that there's only limited enemies is just bad...for example, there's 100 enemies that give 100 exp when killed, and a quest that give 5500 exp when done (no combat)...if we use the last scaling as example, and make it so that each level up cut exp gained by 5 per level difference...

1. In the no scaling system, you do the quest before or after killing all enemies it will make no difference, you'll get 15500 exp total anyway...

2. In scaling system, if I kill all enemies first I'll get 14000<x<15500 exp (because I'll be a few levels in already)...but If I do the quest first, THEN kill enemies then I'll get 5500 exp immediately, but since I'm lv 10 already, exp per monster is now only 50...and if I kill all and account for scaling, I'll be getting the total of LESS THAN around 11000 exp...

This makes quite a bit of difference, AND it will encourage the "optimum" playstyle (which already happened by the way), which is bad because in a game as big as D:OS you want the player to be able to set their own pace and don't need to worry about THAT much detail in the needing to do optimum exp gaining...if you want to permit twink, let them do with skill build and not trying to get something like this...