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Joined: Sep 2011
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Originally Posted by LordCrash
Originally Posted by henryv
I just bought (pre-ordered) the new laptop (Windows 8) that will be released for MSI just to play/play testing D:OS. Since my old laptop is 4 years old, it is time for an upgrade to a better one. Hopefully, I could also get my hands on the DC beta keys.

Originally Posted by LightningLockey
Cheat codes are not necessary in beta testing from our end. We should first focus on how the game is meant to be played. That is the primary concern, it will limit on what Larian needs to fix. Larian is still expected to release the game towards the end of the year or early next year. If all the bugs are some-how discovered and fixed, then they might have time to fix bugs that appear only when cheats are enabled.

Larian can always release an update to enable cheats at a later date.


Cheat codes are optional and it is being done already by Forktong (David) when he was introducing the game to some youtube personality. I believe cheat codes can be put to use when testing the balance of the game and should be available from the start of the testing. What is the most powerful build, will it destroy the game, will it make the game easier or will enemies be too hardcore like the final boss of ego draconis as some people complained. Also, if you've watched the youtube presentation of quill, you'll notice that David killed off two guards with cheat due to path finding issues of the guards. With cheat, we could kill some game crashing issues such as the one I've just stated inside the game and continue on with bug hunting.


Imo cheats are a minefield for testing especially for "unexperienced" testers. Example: you die and cheat yourself back. What happens? Enemies won't recognize you because the believe you are still dead. People could report that as a bug. But is it?

I don't think cheats should be available for beta. But perhaps some "controlled" trainer program from Larian with which you could change settings for a new game (like your starting level/stats).


Let's limit the cheat function to game crashing issues like I've stated before such as killing an NPC because it got in the way and you will probably restart the whole game because of that issue. Also, with the instant kill, you can focus on hunting bug issues outside of battle (doing quests, getting combinations, bugged UI, bugged skills such as the sixth sense) as most bugs can be found outside of battle and with Turn based system, it could take a while to explore everything.

What you've said could be a bug IMO if death is substituted by faint as what the game system does. Since a character "faints" when dying, and the enemies does not recognize a "resurrected" character, it's a bug. If you also accounted for the story, one of the protagonist got resurrected from the dead. It is possible that a resurrection spell is available in the game, and probably, the resurrection cheat got the same attribute with the skill.

I don't know about logs, but it should tell whether or not the player did some cheats so they could narrow it down if the player's claim is true or not.


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It is usually pretty clear what issues are bugs, and what are the result of cheating. If you teleport past a cutscene at the start of an area, and a later cutscene doesn't proceed normally, I think most people would realize skipping the first cutscene was the issue (unless they were just trying to skip a fight, and didn't realize there was a cutscene) and not report it as a bug.

There wouldn't be a problem with resurrecting a character, since there is a mechanism in game to do that. Having a cheat which lets you do so instantly and/or without a cost could effect game balance, but the game itself would be fine.

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Originally Posted by Raze

It is usually pretty clear what issues are bugs, and what are the result of cheating. If you teleport past a cutscene at the start of an area, and a later cutscene doesn't proceed normally, I think most people would realize skipping the first cutscene was the issue (unless they were just trying to skip a fight, and didn't realize there was a cutscene) and not report it as a bug.

There wouldn't be a problem with resurrecting a character, since there is a mechanism in game to do that. Having a cheat which lets you do so instantly and/or without a cost could effect game balance, but the game itself would be fine.


Well, only if the cheat code is properly implemented. In one of David's playthroughs they had exactly the case I mentioned: David resurrected his character with a cheat and after that the sceletons didn't attack him because they didn't recognize his correct "state".

Skipping a cutscene is not cheating, it should be possible from the beginning. wink


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Character resurrection was not implemented yet in the pre-alpha builds, but should be before the alpha, so a similar situation shouldn't happen then.

By skipping a cutscene, I meant bypassing it entirely (it never gets started, so could potentially not update something that is checked by a later event). For a slightly different example, in Divine Divinity it is possible to get into the castle before getting an invitation and entering that way (though the way people address you should warn you that that was not a planned option). If you do so, talk to the Duke in his room and accept a quest, you will be unable to complete it since a cutscene doesn't get triggered, because you have not officially entered the castle. If you do enter later by invitation, the quest log gets updated, overwriting some of the information about the quest gotten too early, so the cutscene still will not trigger and you can not get the quest again, forcing you to reload a save before entering the castle and getting that quest.

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