IE based games are not RTwP, it's "fast forward turn based with pause".
Evidence is whenever you engage battle,
1.there are rolls to determine who can initiate action/attack first
2.you can "buffer" command to cast before it's your party member's turn to cast
3.AoE spells are rolled against each target in range in turns
4.You can cancel action and change to another if it's not your turn yet.
5.The matter that you can set the setting to pause when battle starts.

By realtime, which means there will always be cool down, which IE based game doesn't have. In IE based games you can't cast spell one after another "if" it's not your turn yet, they get buffered in queue. Even moves are pseudo to pretend it's realtime when it's not. ie. you can still move while enemy attack animation is on-going, the damage is based on result of roll, even if you are a few step away you still receive damage anyway.( There are no "mana" point either, you get only specific amount of charges, and must rest to regain charges after battle.)

That's why they said it's "modified DnD ver.X rules", because on table top you can't move until it's your turn. If you have no instruction before turn ends, it's essentially give up your priority. If the entire turn is not finished yet, you can still do things. It's all in the combat logs.(If you turn on those dice roll messages.)


Last edited by PenguinTD; 16/05/13 04:52 AM.