"Real" translation based on the sense of the post:

Quote
Though I take to the development team at Larian I don't like the cartoonish art style of the game. I think the art style looks too much like the one used in Diablo 3.
A more gritty and realistic art style and setting would have been a better decision.
And the combat system is not very close to the one of its predecessor. It's somehow too lenghty. A real hack'n'slay system would have been better.
As far as I have seen it is not that similar to its predecessor which is a pity (apart from the music).
Perhaps you should have made it more similar to Path of Exile.


Though I don't share his opinin that D:OS is not close to its predecessor in every aspect (like story, atmosphere, universe,...)I agree that the previous Divinity games did not have a turn-based combat system but a fast paced real time combat system. But hack'n'slay or something like that is not very suitable for a party based RPG. You have to make a turn-based or at least RTwP system if you want to use more than one party member properly in combat (and use their special abilities and classes/skills).

And I also think that not everyone likes the art style of the game. I am myself not that big fan of cartoonish graphics and I would prefer a more realistic and gritty art style but nevertheless I think that I will have much fun with D:OS..... smile

Edit: And I would prefer a RTwP system like in the old IE games... wink

Last edited by LordCrash; 16/05/13 03:52 PM.

WOOS