Originally Posted by DarkNeo
I in turn-based combat system I see too unnatural.

For the videos I've seen, let it rather go running, we find 2 enemies, the game will pause and start the fight, each with their turn.

While it is the turn to one, the other, are left standing there like nothing, not even a fighting stance, take a hit and still standing there as if nothing had happened.

Do not know, do not really like, he takes action, and the fun of a hack and slash.

For my taste, Divine Divinity was GREAT!

Why not follow in the same line?

Edit: Or at least it is in real time, but with the ability to pause the game and plan the battle, so we be happy at all.


You have to combine an RPG (story, character development, quests, dialogues, .....) with some sort of combat system and you have to generally choose between two directions: strategy or action. If you want to make an more fast-paced and action-oriented RPG you would use a real-time system and if you want to make a more strategic RPG you would use a turn-based system. Obviously Larian wanted to make a more strategic RPG so they used the latter. You don't have to agree on that (I would prefer a RTwP system myself) but you should respect it. But of course you have to like strategic games to a certain extend to have fun with D:OS. If you only like fast-paced action RPGs D:OS might be the wrong game for you. But don't be sad, there are much fast-paced action games (also RPGs) on the market so you will find some other games to have fun with. smile


WOOS