Originally Posted by Stabbey
Sure, you COULD do drop-in, drop out with random people, but the one who joins will always be stuck with whatever the host's world looks like.


It works the exact same as with a friend, doesn't it? Correct me if I'm wrong but the progress made during the session is saved for the host's world only, meaning that the joiners' progress in their own campaigns/worlds is the same.

So when joining a random public game you pretty much already know you most likely won't get to continue that campaign from the spot you will be leaving it at when the session you joined ends.

If you joined a session hosted by a friend you can obviously rely on the fact you and your friend can work out when you'll continue from the point you leave that session at.

For those moment where you or your friend isn't available but the other wants to play without advancing further into the game than the other he could look for games in the browser that deals with content that the two of you have already done.

Originally Posted by Stabbey

There's no way a simple server browser could show you the progress on all the possible quests the host has done.


Technically it could but it'd be a rather huge amount of traffic going through the browser. It'd be unnecessary for it to show quest completion at all, really. The hoster could simply write in a small description where the session begins and the game browser would only display latest completed quest in the larger questlines or something similar.


But really, we are going to need some kind of way to see what user-made module/campaign sessions are open to join.