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Hello everyone.

Whilst playing DD i was wondering about the Trading System in D:OS.
So far i haven't been able to discover anything about it.

I really like the limited resources mechanic of the merchants in DD and was wondering when and how they get new gold after giving all their capital to me.

I suppose it's just a random refill after so and so many time units.

What i think would be really cool to implement in D:OS is a system, where the merchants randomly "resell" the goods they previously bought from me (with an profit margin maybe determined by their bargaining skill) and thus earn their living and refill their gold.

Over time the merchants one frequently trades with would become more wealthy and oneself would be able to sell them higher priced goods.

I don't know if this mechanic is maybe already implemented or thought of (maybe even in DD, though i found no trace of it yet) but i think it would be a nice touch and would like to see your comments on it.

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Kaptnblaubar

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The trading system wasn't implemented yet in the D:OS builds shown during the kickstarter.

In DD the inventory reset every 10 to 15 minutes (depending on the NPC), though merchants could hold on to some items you sold them. In Divinity 2 there was a fixed gold amount for each merchant, and possibly pre-set items, and the rest reset each time you went up a character level.

In DD merchants didn't get richer as a result of trading with you (their opinion of you went up, and they gave you better prices), but that could be an interesting mechanic to see in D:OS. Even without more gold directly, they could acknowledge the increased business in dialog options, hire a someone to help and increase the hours a shop is open, make visible improvements to the shop itself (or move from a cart to a shop, or from the outskirts of town to a more central location). In lower population areas, maybe merchants could comment about still not having sold the last stuff you sold them if you trade with them over a certain amount.


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Hey Raze, thanks for the welcome and the info to DD wink

I'm curious what they will come up with in D:OS, i only hope they don't implement it as an afterthought, i always find a good realistic trading system adds quite a lot to the atmosphere in an RPG.

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This idea sounds pretty good, I hope they do something like that, I haven't played too many RPGs but I remember Skyrim's being pretty...lackluster to say the least and I hope D:OS doesn't go the same way smile

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Originally Posted by Kaptnblaubar

Hey Raze, thanks for the welcome and the info to DD wink

I'm curious what they will come up with in D:OS, i only hope they don't implement it as an afterthought, i always find a good realistic trading system adds quite a lot to the atmosphere in an RPG.


I hope the same ! smile

I like to do "trading" in each rpg ...


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it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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hahaha I like the idea, but I would like to add something more to this "re-saling idea" : if the names of the objects are random as they were in D2, the merchant can sell the items with the sames stats and change the name (that is marketing, calling a twingo a ferrari) or make some little change on the item (skin change, few stat changing...)
I also liked a lot the merchant reputation system in D2 and that would be a great loss to drop it !!


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I am a bit worried that D:OS might turn in the loot and trading department a bit into that Walmart-style looting and selling you find in way too many hack'n'slash action games.
One of the things which hooked me on back ont he original DD was that Larian was not following the example of the trendsetter but instead improved the gameplay by focussing on story and exploring instead of only kill'n'loot, rinse, repeat which becamse standard in most action games. They kept their game a ROLEplaying world instead of a mind-numbing collecting desert.
What ticked me off the most is how since 2000 game testers like players hyped the cyber-crack formula into stratosphere and many games since then got hammered as puny clone as they measured (and still do) every game against that oldtimer, even the original DD suffered under that generalization.
Just because a game has a high addiction factor (which is great for the producer to make the shareholders happy) does not mean that it is a good game (even the shareholders of course disagree as junkies as customers are ever more welcome).
That money-cow formula got of course copied also in other games like MMO's.

To some degree is nothing wrong with the collcting and trading as it can be fun in moderation. I just beg Larian to not turn their game into another digital collecting orgy where you need a damn 18-wheeler for collecting all the trash. Better a little less loot but then a bit more meaningful when you find something as I am sick tired of games which burned me out by spamming you with the message: "YOUR BAGS ARE FULL" every few minutes....ARGH....

But I count on Larian to remember their roots as paper gamers and not let the trading system take over the game as we have already enough materliastic spam in our own world. wink

Thanks Swen. I count on you.

Last edited by Bearhug; 06/06/13 03:44 PM.

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I agree with you when you mean when (almost) every NPC/enemy you kill drop "loot" ... but of course you don't have to pick up ALL that loot, just what YOU find good enough(is worth) to fill up your backpack with wink
Skyrim is a good example of a game where "everyone you kill drop mostly stupid & repeatedly the same loot!" ...
DD has more than enough loot so I hope D:OS have less loot than DD & I like "random" generated loot and unique loot with fixed AND some random stats too ! smile


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Well,by finding THAT much stuff like in most games and the stats of those items jumping around through the random generateditems it is by some items easy to decide which to leave behind but often it is not clear at once.
It is like going through a shelf in a supermarket where you weigh prices in your head to see what you pick and what not. There is nothing wrong with that in general as that is actually adding to the fun....in moderation.
But when the looting is of all game aspects THE main focus then this reminds me too much fo daily work I try to forget for a bit when I play a game.
Simply said, I just mean: Less is more and I hope D:OS doe snot get overboard with the loot piles like the overhyped competition.
As more people turn into loot junkies as more the roleplay drifts into oblivion. A trend you can watch especially by all the MMO's for example.
But the Divinity games tended ever to focus luckily more on story then hope they will keep doing that.


Ideals are like stars. We might never reach them. But we can set our course by them.

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