Originally Posted by Raze

[color:orange]It most likely takes some getting used to if you come from games like Divine Divinity that don't have any notion of a "party" but imho it is well worth the effort.


I had played lots of party based RPGs before then, just not ones (AFAIR) where different groups could be fighting far enough apart that you couldn't see both at the same time, and where (by default) characters would stand around without any kind of notice after defeating one opponent while their party members were fighting for their lives.


Well, you should check the manual. You can give your team mates custom behaviours in BG(2). You can order them to attack on sight for example. Then they will attack every enemy they see and they will never just stand around while other teammates are killed. The point is that in BG you have to take care about that sort of micromanagement. And you shouldn't be involved in different fights at different places at the same time. Keeping your group together and well placed (fighters in front to block enemies, mages, rangers and priests behind them for ranged attacks and support) is a key strategy in BG to survive difficult fights. If your party is spread over the map you've done it wrong. I haven't thought that you would give up on such a masterpiece as the BG saga just after playing it for some minutes(?) and without at least getting used to the gameplay and learning the core game and combat mechanics.... wink

But yes, 50% of your time with BG will be micromanamgent of your party. That's part of the game..... wink

And as a small note: combat in BG 2 is far better than in Planescape: Torment....


WOOS