Character resurrection was not implemented yet in the pre-alpha builds, but should be before the alpha, so a similar situation shouldn't happen then.

By skipping a cutscene, I meant bypassing it entirely (it never gets started, so could potentially not update something that is checked by a later event). For a slightly different example, in Divine Divinity it is possible to get into the castle before getting an invitation and entering that way (though the way people address you should warn you that that was not a planned option). If you do so, talk to the Duke in his room and accept a quest, you will be unable to complete it since a cutscene doesn't get triggered, because you have not officially entered the castle. If you do enter later by invitation, the quest log gets updated, overwriting some of the information about the quest gotten too early, so the cutscene still will not trigger and you can not get the quest again, forcing you to reload a save before entering the castle and getting that quest.