Originally Posted by Chaotica
Originally Posted by Dexyd
Originally Posted by boe2
Quote
a full-voiced game is better for immersion !!


Nobody will disagree with that, Chaotica, but as said above: Voicing that much text ain't easy and is definitely not cheap.
Have a look at popular, high budget rpg's known for rich dialog (Baldur's Gate, Dragon Age): They are also 'only' partially voiced.


Actually I do. Bad voiceacting can totally kill a game. So I rather have some good voiceacting and only for the main story/cutscenes and tons of text dialogs


I agree but so far, except few character in DD, the divinity's games have always had a good casting !! As you spoke about the quality of dubbing, text mistakes and so on so on, I am sure that larian will provide really good dialogues as they used to !!



Originally Posted by Merithyn
At least main quest and companion stories should be voiced in my opinion. :P
I tend to get bored with just reading blocks of text but if there is a voice, I usually listen to it in full.

I fully agree, but it is my opinion. I also admit that it is expensive and that some people just do not want to wait until the end en the dialogue and just read. For them there is the option of passing it by clicking on their mouse button.


If you've seen how much text some dialogues in RPGs can have then no sane person is going to wait until that all has passed. Good lord, the idea of having that entire Planes exposition in the inn in PlaneScape: Torment voiced...*nobody* would listen all the way to the end of all that, I mean, you could probably have a Lord of the Rings Extended Edition Marathon in that time (might even be able to add in The Hobbit too)...
But there's no way in hell I'd want that dialogue to be relegated to some "codex".


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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