I am a bit worried that D:OS might turn in the loot and trading department a bit into that Walmart-style looting and selling you find in way too many hack'n'slash action games.
One of the things which hooked me on back ont he original DD was that Larian was not following the example of the trendsetter but instead improved the gameplay by focussing on story and exploring instead of only kill'n'loot, rinse, repeat which becamse standard in most action games. They kept their game a ROLEplaying world instead of a mind-numbing collecting desert.
What ticked me off the most is how since 2000 game testers like players hyped the cyber-crack formula into stratosphere and many games since then got hammered as puny clone as they measured (and still do) every game against that oldtimer, even the original DD suffered under that generalization.
Just because a game has a high addiction factor (which is great for the producer to make the shareholders happy) does not mean that it is a good game (even the shareholders of course disagree as junkies as customers are ever more welcome).
That money-cow formula got of course copied also in other games like MMO's.
To some degree is nothing wrong with the collcting and trading as it can be fun in moderation. I just beg Larian to not turn their game into another digital collecting orgy where you need a damn 18-wheeler for collecting all the trash. Better a little less loot but then a bit more meaningful when you find something as I am sick tired of games which burned me out by spamming you with the message: "YOUR BAGS ARE FULL" every few minutes....ARGH....
But I count on Larian to remember their roots as paper gamers and not let the trading system take over the game as we have already enough materliastic spam in our own world.

Thanks Swen. I count on you.