Well,by finding THAT much stuff like in most games and the stats of those items jumping around through the random generateditems it is by some items easy to decide which to leave behind but often it is not clear at once.
It is like going through a shelf in a supermarket where you weigh prices in your head to see what you pick and what not. There is nothing wrong with that in general as that is actually adding to the fun....in moderation.
But when the looting is of all game aspects THE main focus then this reminds me too much fo daily work I try to forget for a bit when I play a game.
Simply said, I just mean: Less is more and I hope D:OS doe snot get overboard with the loot piles like the overhyped competition.
As more people turn into loot junkies as more the roleplay drifts into oblivion. A trend you can watch especially by all the MMO's for example.
But the Divinity games tended ever to focus luckily more on story then hope they will keep doing that.


Ideals are like stars. We might never reach them. But we can set our course by them.