Hi everyone, my complain fits perfectly with the topic. So, I have two things to say :
I just succeeded (or maybe 2 Month ago, when I had time to play video games) to try Temple of elemental Evil, which is a game with tactical combats. This mechanism is just awesome (and the choices in this game are just demential). This kind of thing made me feel in the game and allowed stuff like being swallowed by an giant frog...
Ok, I loved to play DD 3.5 with friends, paper and pens, but anyway, to make it so real, it was just great...
BUT this joy stopped when I had to play against a snake as the animation were JUST TOO SLOW. Please, Larian, allow us to make fiends (and foes) move and attack quickly. I don't mind if a Zombie must be slow, because it's his nature, but one golden rule is to make it move fast enough to not have a too long time where the player wait.
Furthermore, if we could have effects (grabbing, swallowed, flying, hanging, whateverINg), it gonna be awesome (I know, I ask for more than I should, but hey, we trust you guys).
The second thing is how adaptative this turnbased mode is, as you can enter or not in it. If everything go smoothly, fast enough, there won't be any "time distortion" between the player in combat and the player out of it. This is very cool (I think)