I think that 'container in container' was one of D&D's crazy ideas. I had no clue that someone actually adapted that insanity into a computer game smile

Naming bags sounds good when you plan to presort your stuff through labeled bags. I think EQ2 has now such a system.
A search function might be also nice as EQ2 bags offer that feature. It tells you then item X is in bag 3, slot 12.

That brings up another idea. It would be neat if you could preset if you don't want to loot certain kind of loot categories like herbs, trash loot, etc. in case you just don't wnat to deal with certain kind of stuff. Instead of modifying the loot options could that be also approached through a filter system for the bags to not just accept certain things.
Would be up to a programmer to decide which approach would be easier.

That reminds me how I had my survivor in DD keep getting into trouble as she picked more then once accidentally an apple up in the crowded market and got into trouble with the guards for that. But at least that way I was able to got my jaw dropped for the offer from the guard. That line remidned you that the game was not made in the US and I loved it that they put it in anyway smile


Ideals are like stars. We might never reach them. But we can set our course by them.