The developer comes across as double-dipping for community funding after already raising $2.2 MILLION does not help the impression.
"double-dipping"? All the funds raised were for pre-order sales and kickstarter rewards, not investment funds. With all sales, you want to make as many as possible, not some fixed amount. So there cannot be any "double-dipping" as they never claimed to pay for anything twice with duplicate funds. The sales are not supposed to stop with just the actual cost of the development, but also include some profit, or what is the point?
You think $2.2 Million is a lot of money for game development? In what country? Certainly not in the usa. I am shocked they can even do it for that. Most top end games have budgets at $20+ Million.