Talent: Coordination - When attacking a flanked enemy, your chance to hit is increased.
I want a talent that would synergize well with focusing on an enemy, but a flat damage increase was too boring and possibly too powerful. I didn't want to make it a trait with a negative downside which could cause problems, because there are a lot of possible situations where you don't want both people attacking the same target, so many that a penalty would outweigh the benefit for taking this.
Talent: Musician - Some enemies can use music to boost their abilities/heal, and with this talent, you can use instruments in the same way!
(Maybe this should be a skill or two? Probably not enough for an entire skill tree.)
Trait: Spirit Eater (Necromancy) - Delivering the killing blow to an enemy devours their spirit, recovering a little bit of mana for you, but the dark power prevents you from properly resting (you don't recover mana from resting).
Last edited by Stabbey; 21/06/13 03:56 PM. Reason: another trait