Talent: Coordination - When attacking a flanked enemy, your chance to hit is increased.
I want a talent that would synergize well with focusing on an enemy, but a flat damage increase was too boring and possibly too powerful. I didn't want to make it a trait with a negative downside which could cause problems, because there are a lot of possible situations where you don't want both people attacking the same target, so many that a penalty would outweigh the benefit for taking this.
Talent: Musician - Some enemies can use music to boost their abilities/heal, and with this talent, you can use instruments in the same way!
(Maybe this should be a skill or two? Probably not enough for an entire skill tree.)
Trait: Spirit Eater (Necromancy) - Delivering the killing blow to an enemy devours their spirit, recovering a little bit of mana for you, but the dark power prevents you from properly resting (you don't recover mana from resting).
I really like your ideas mate but i got to change the last on simply got to
Soul Master: Set of abilities, pasive and active.
Description: Only a true master of the necromantic and spiritial magic arts may ever hope to atain such powers, fully understanding the realm of death and its mysteries may help one gain power over its eartly inhabitants.
Pasiv: Spiritual insight: All spirits have reason to fear you, your powers are so great you may detect them no matter where they hide.
+Stabbey idea of spirit eater.
Active: Ghostly Shackles: Any enemy caught under the efects of this spell will not find peace in death, instead their soul will become a slave to the caster, weaker souls can be devoured or burned in hellfire, stronger souls may only be banished.