3) In-game, not that I know, but there is a manual in the beta directory, which has information on the units role, their strengths and weaknesses, and what the upgrades do.
4) From my experience, two minutes is FAR too long to spend as a Dragon. It is best used for surgical strikes - wiping out that column of infantry, hitting that group of fighters, supporting your troops in the battle. You are not supposed to be playing for two minutes straight as a Dragon, its normal attack is not very effective at taking out armoured units. It's only in the end-game with resources constrained that it's safer to spend more time as a Dragon.
5) The game is indeed very fast paced. I'm not entirely sure yet if it's too fast-paced, I want to think about it some more and get used to it before I decide if it really is too fast-paced.
If this intended to be the normal pace for multiplayer, then multiplayer in general might be too fast. From the Strategy map screenshots, I've seen population counts for countries in the campaign mode are in the 800-2000 range. Skirmish mode has a population cap of 5000. That 800-2000 population will deplete much faster, and there will be less time for clever strategies. Of course, I am forgetting that unit upgrades will carry over, so units will be pre-built for clever strategy usage.
8) When I first launched the game, Windows Firewall told me it had inhibited the app from contacting the Internet. I had to tell Windows Firewall to allow it full public access.
to 3) Thanks, I haven't noticed that yet.

to 4) As I said in the post before: I understand why there is a limit to dragon time for balancing reasons. But the reasonable time in dragon form should be long enough to have fun with this mechnic. I fear 20-30 seconds may be too short for that but yes, perhaps 2 minutes are already too long. But you can't forget that it costs much to transform to the dragon form to it also must be worth to do so. For only one attack on a group of enemies it's almost too costly. But I will test that thing out in future matches, for sure.

to 5) I have nothing against fast-paced gameplay and I appreciate the short matches arising from that policy. But nevertheless I would appreciate a slower gameplay when playing against "easy" AI enemies and a faster gameplay when playing against "hard" AI enemies to appeal to different types of gamers, beginners ("casuals") and experts ("hardcores"). I don't know if there will be some kind of matchmaking/suggestion system for human enemies later in the final version but as a beginner or someone who is not that fond of games like StarCraft or Warcraft in MP the actual gameplay speed could lead to too much hectic, confusion and "stress". I know that speed is king in strategy games in MP but there should be a nice trade-off between different playstyles. Otherwise different difficulty levels in MP are kind of useless....
