I may have posted some of these things already before and you’ve seen them.

Bugs
  • The Transport's Cloak has no cooldown. This is potentially quite broken because you can continually click to fully refresh the cloak, thus being able to have a fully loaded fleet go invisible from home harbour right into enemy harbor without having to time the use of the cloak.
  • I started a map with no AI, and had the "Red Star" indicator of where an enemy dragon was on my screen (there was no Dragon, of course). It went away when I entered Dragon form myself, and stayed gone when I returned to RTS mode. Image: http://i.imgur.com/GNjCllF.jpg
  • I started a test match with AI set to NONE, and I was able to fly outside the boundaries that normally warn you "return to the combat zone or die" forever, with no warning message or penalty. EDIT: It seems you can fly your dragon around outside the combat area just fine forever, it's only when you stray too far away that you get the warning and death message.



Are these Intentional?
  • Chameleon Hide (Dragon skill) has a 5 second cooldown and lasts for like 60 seconds. Is that intentional? It kinda makes the cooldown pointless.
  • Do units have the same Recruit and Supply cost? Shamans cost 6 Recruits, but use 8 supply. Hunters cost 9 recruits and use 10 supply. Armors cost 15 recruits and use 10 supply. Devastators cost 18 recruits and use 15 supply. Imp Fighters cost 12 recruits, use 10 supply. Bomber Balloons cost 38 Recruits, use 15 supply. Zeppelins cost 30 Recruits, use 10 supply. If they’re meant to have different Recruit cost and supply, the supply cost should be mentioned in the tooltip when you go to create one.
  • When a Zeppelin uses a cloak over a Warlock, the Warlock can still use its own cloak and it gets the coldown timer, although the effects do not stack.
  • The cooldown timers for the Warlock and Zeppelin cloaks start from the moment the cloak is activated. Is that really whet you want? The stated cooldown for Cloak is 60 seconds, but practically, it's only 30 seconds, because half the cooldown time is used up while invisible.


Suggestions
  • In Dragon mode, the blue bar doesn't appear to do anything. I guess it used to be a mana bar before the Dragon was switched to cooldown-based attacks. Assuming that doesn't change or another use for the blue bar isn’t found, maybe use that blue bar as an additional display of your Jetpack's charge? (Yes, I did see the tooltip that said that the Jetpack's charge is indicated by the colour of the flame.)
  • I REALLY like “James 540’s idea idea of holding the LMB for continuous fire in Dragon mode. If I want to stop firing, I can just let go. If I want to fire only a few shots, I can just click a few times, or hold for a second or two.
  • When in RTS mode, Escape is used for "Cancel", which is fine, but when there is nothing to cancel, I would like Escape to bring up the menu. It took me a little while when I was first starting to spot the menu button, and even now, it's still my instinct to hit Escape before remembering the button Ive got to move my mouse up to click.

    In Dragon mode, Escape is used for "Cancel active skill", again that's fine, but maybe if there is no active skill it could also bring up the menu?
  • Entirely optional, but perhaps the Devastator (when selected in siege mode) could display a ring showing its maximum range. This is more of a convenience thing than anything, but it would help players be more efficient with placement, considering how fast-paced the game is. It would be one less thing they need to micro.
  • I also agree with watser’s suggestion to remove or hide the “Who vs Who” bar a minute after the match starts, it really doesn’t serve much purpose and takes up a lot of screen real estate.


Last edited by Stabbey; 25/06/13 01:08 PM. Reason: correction to bug report