-Transport cloak should have a cooldown, this is indeed a bug wink

-The way the cloak cooldown works for Zeppelins and Warlocks is intended, considering the current pace of the game is very fast I think the cooldown timer starting once you cloak is pretty fair as it is.

-Aslong as the two cloaks (Zeppelin & Warlock) do not interfere with eachother, I think activating both at the same time should not really be an issue.
Would you prefer the warlock to be unable to use (and thus "waste") his cloak should he already be cloaked by the Zeppelin?

-Dragon skills have been looked at and have a more logic cooldown/balance now (such as Chameleon Hide)

-Units do not have the same Recruit & Supply cost and this is intended. These costs however are subject to change and will most likely get the info on the tooltips.

-Since Escape already has a functionality we didn't want to interfere with it any more, so for now the menu button is F10. Possibly subject to change.

-Range indicators are a likely possibility!

Thanks for the feedback!

Last edited by Issh; 24/06/13 04:17 PM.