I can understand not wanting to overload a key with too many functions, but the Escape key is the standard "Bring up the menu" button in pretty much every PC game ever. One possibility would be to assign the cancel unit/skill button to one of the other keys that aren't used, like Caps Lock, or F, G, T, so Escape can be used as the "Bring up the Menu" button. I don't consider this terribly important, though.


Suggestion: In Dragon mode, your hands are on the WASD for movement, and the mouse to aim and attack. This makes the 12345 keys easy to reach, but not the 6789 keys. FPS's tend to have next/previous weapon, and Divinity 2 could be paused at any time, this game can't be paused in multiplayer.

This may be a bit radical, but perhaps there could be a "Currently selected skill" in Dragon mode, and an "activate selected skill" key (maybe "E"?). The mouse wheel could be used to move the currently selected skill, so you could use the skills assigned to the 6-9 buttons without taking your hands off of the WASD keys or mouse.


EDIT: Yes, I think it would be nice if the Warlock/Transport didn't use their cloak if they're already cloaked. Most people probably wouldn't notice, but it would reward those who are paying attention to their micro.

Last edited by Stabbey; 24/06/13 04:33 PM. Reason: warlock cloak