Originally Posted by henryv
Originally Posted by watser
I'd also like to propose a few camera adjustments. For the camera in build-mode, have some kind of standard height/angle which you can always return to.

Right now, if you move your camera up a mountain or something taller than your current view, your camera will be fixed in that position, I think it'd be better if it returned back to the camera you had before.

Also when you come from dragon form back to build, your camera should return back to standard instead of being the same location from where you transformed.

Also you should be able to change the camera angle with holding in rightclicking instead of using the middlemouse

And remove the "who vs who" bar on the left side, it's a huge area where you are unable to click on anything and it doesn't provide any useful information really.


(about the rightclicking thing and middlemouse) Aren't there any change controls option? It's easier to give the player the freedom to change their controls. Controls such as: Hotkeys, Camer angle change, camera rotation, super skills, quick slot skills, directional buttons, other relevant buttons.

(who vs who) I'm curious to what is that.

(Camera fix from dragon to build) If you meant standard, do you mean zooming out to a strategic point of view map? If it is, this is a good suggestion. It will create a routine to a player instead of throwing them up in the pit. They know that, after transforming into a dragon, they will return to building mode.

Since, from previous discussion, dragon transformation is limited, we are going to use more of strategic building rather than FPS.


No, there are no such camera options unfortunately. I just personally prefer to change the angle of the camera using rightclick+hold rather than middlemouse + hold.

About the Camera from dragon to build. The camera of which you end your session as a dragon, is the same camera you will use when you enter build mode. This will force you to spend time to resettle your camera to a more strategic point of view (and will create a few seconds of confusion on your part). This is why I want some kind of standard camera angle like company of heroes has it.

About the Who vs Who, I think it's ebtter explained with a screenshot. Or watch Tavorah's video, you'll notice it on the left side on the screen. I personally find it pretty redundant because you should already know who you are up against and allied with... And it's space you aren't able to click in so I'd get rid of it tbh.

Last edited by watser; 24/06/13 07:46 PM.