Suggestions:
1 Default camera position + hotkey to go there. Would be useful after zooming in on combat/unit to see the pretties and after dragoning.
2 Destroyers could show a range radius when deploying, would make it easier to gauge if the enemy fortifactions are shootable.
3 More detailed tooltips. Currently all they say is "Build/Research X: costs Y resources". Imo they should say something like: "Trooper: Basic scout/combat unit. Powerful in large numbers" and "Shaman: Troop support and healer" (while also including the cost somewhere). Yes all this information is in the manual, but it it's good to have reminders in the tooltips.
4 Automatic building/reinforcements. Currently, the basic troopers/nadiers etc feel kind of hard to get a critical mass of, because it requires constant building which prevents unit micro and dragoning.
A dozen units shared over all 4 teams seems a bit low. Some mutually exclusive upgrades maybe? Custom dragon builds would be cool too, altho very hard to balance I expect.
Balancing:
5 The hunters and armors feel a bit too strong.
6 There should probably be a penalty for dying in dragon mode. Make the next transformation a bit more expensive or something.
7 Naval combat seems rather unimportant in general.
Bugs:
Desyncs, desyncs everywhere.
8 in game chat cuts off after 20 characters or so.
9 Lobby chat seems to displace the line sometimes when bringing up the steam overlay
10 It seems you can do some animation canceling with Devestators since it seems they only do the 'slowly aim gun upwards' animation the first time you deploy them.
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http://steamcommunity.com/profiles/76561197985252976/screenshots/[/img]