Yeah that may be the case. I'm no hardcore stategist and I more or less play in a flexible manner to be able to react to the actions of the opponents but I can guess that the research could give you indeed some kind of "advanced strategy" if you really understood the mechanics and all the options and effects.


One suggestion: why starting with 0 active population? You are forced to wait 15 seconds at the beginning of each game in order to build a barrack and you don't have any unit (apart from a boat) to move or conquer building spots. So the first 15 seconds of each game is pure idle time. No big issue, but I noticed it after starting a few games with early desync issues.... wink


WOOS