Originally Posted by Stabbey
Response to henryv
[*] I think 35 Recruits is already an exorbitant, too high price for spawning as a Dragon, and you think it should be even higher if you die?

If you penalize the player even more for dying, you will force the players into always picking a skill loadout that includes self-healing and the shield or worse, discourage them from spawning as the Dragon at all, which would be a crime.

Even worse is justifying it with appeals to "realism". It's a Dragon with a Jetpack! What part of that seems "realistic" to you? Arguments should be based on "how will this make the game more fun in general". Fun is a billion times more important than realism.


I just played another game. The dragon suggestion there was a last minute addition. I'll delete that portion. I didn't account for the HP of the dreadnaught, so the 35 recruit seems reasonable. Also, I haven't experienced dying more than 5 times in my play through when I suggested it even when I was battling an insane AI. Maybe because it was due to the lack of dragons on the AI part. I'm not those realism peeps btw.

Unto some issues I encountered:

Game Issues:
  • "You Lose make haste...": appeared upon starting a game. This was 2 games after the 2 seconds "You lose" prompt (see post above). After the first encounter with it, I played another game, then exited to the desktop. Upon starting a game after opening the application again, the "You lose" prompt appeared.

    Now, it was 13 seconds. I'm assuming the prompt was for 15 seconds. It is TOO SHORT to even take action. Maybe adjusting it to 30 seconds to a minute could suffice. Except of course when the defeated faction has no units at all for him to take action.

AI:
  • AI Priority: It seems the priority of taking out the dragon is low, or I'm imagining things? I'll test this out sometime.


"There is no such thing as absolute freedom because we are still prisoners of society"